Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes the terrain. With a spherical cursor, the user controls certain types of matter in real time. In From Dust, players assume a god-like, first-person perspective from which they manipulate an archipelago environment in an effort to save and enlighten a nomadic tribe and help them to seek their lost knowledge. Gameplay In From Dust, the tribe can learn songs from ancient relics, in this case "repel water" allows a village to survive a tsunami unharmed. Despite its success, Chahi confirmed that he will not return to develop a sequel. The game was a commercial success for Ubisoft, selling over half a million copies and became Ubisoft's fastest-selling digital game. The PC version of the game fared worse than other platforms for its technical issues and digital rights management. Opinions on the game's Challenge mode and mission design were polarized. The game received a generally positive reception on release, with critics praising the game's physics, simulation, openness and graphics, while criticizing the game's artificial intelligence and camera angles. The game was announced at E3 2010 as Project Dust. The game was made by a small team within the Montpellier studio, so was considered an independent game produced by a large publisher. Ubisoft was originally doubtful about the project but was later convinced by Chahi. Some features, such as the biological life cycle of the tribespeople, were left out of the game because of the huge amount of work they would require. The team was further inspired by African and New Guinean tribes, Conway's Game of Life, works of Polish painter Zdzisław Beksiński, and Koyaanisqatsi. The project was created as a result of his fascination with volcanoes, and his desire to combine the ambivalence and violent characteristics of their nature in a new video game. Originally starting its life as a strategy game, From Dust marked the return of Éric Chahi to the video game industry following an extended sabbatical after the completion of his last game, Heart of Darkness. In addition to the story mode, the game features a Challenge mode which offers a shorter, but harder experience. Players can help the tribespeople to overcome challenges including finding different totems and overcoming natural disasters. In the game, players, controlling a cursor, can manipulate matter such as lava, soil, and water. Described as a spiritual successor to Populous, the game revolves around The Breath, which was summoned by a tribe to help them seek and recover their lost knowledge. The game was released for Microsoft Windows, PlayStation Network, and Xbox Live Arcade in 2011. From Dust is a god video game, designed by Éric Chahi and developed by Ubisoft Montpellier.
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